using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Knight : SuperEnemies//���
{
    public float normalSpeed;

    private void FixedUpdate()
    {
        if (HP <= 0)
        {
            Destroy(gameObject);
            manager.ChangedEnemyVal();
        }
    }
    protected override void AttackTower(Collider2D collision)
    {
        agent.speed = normalSpeed;//���ײ����֮�����
        base.AttackTower(collision);
    }
}
